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	<title>Waking Dead &#187; Roleplaying</title>
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	<link>http://www.wakingdead.co.uk</link>
	<description>A barely-breathing gaming community...</description>
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		<title>The World&#8217;s Largest Dungeon: Redux</title>
		<link>http://www.wakingdead.co.uk/2009/08/18/the-worlds-largest-dungeon-redux/</link>
		<comments>http://www.wakingdead.co.uk/2009/08/18/the-worlds-largest-dungeon-redux/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 11:58:59 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://www.wakingdead.co.uk/?p=203</guid>
		<description><![CDATA[About 4 or 5 years ago, I started a WLD campaign not long after the book was launched. My plan was to run a decidedly old-school dungeon bash, featuring not-at-all serious characters with a low life expectancy. We played a couple of extended sessions that took the PCs, eventually, to Region B, but I was [...]]]></description>
			<content:encoded><![CDATA[<p>About 4 or 5 years ago, I started a WLD campaign not long after the book was launched. My plan was to run a decidedly old-school dungeon bash, featuring not-at-all serious characters with a low life expectancy. We played a couple of extended sessions that took the PCs, eventually, to Region B, but I was never entirely satisfied, and we haven&#8217;t picked it up since.</p>
<p>Well, I&#8217;m itching to start it all up again. I want to go back to the beginning and run it properly this time &#8211; not necessarily any more seriously, but with a bit more invested in the characters and more focus on my behalf. We&#8217;ve also got a slightly different group now, so there&#8217;s really no reason not to. I&#8217;m going to let the players come up with new characters if they want, but I really like the guys we&#8217;ve already rolled up. I mean, who doesn&#8217;t like a party of four halflings and two dwarfs?</p>
<p>Here&#8217;s my preferred roll-call:</p>
<p><strong>Chris</strong>: Burgess Applecrust, Halfling Cleric<br />
<strong>Si</strong>: Brandy Butter, Halfling Wizard<br />
<strong>Phil</strong>: Fingers McGee, Halfling Thief<br />
<strong>Mark B</strong>: Stilton Segal, Halfling Monk (and former chef)*<br />
<strong>Mark R</strong>: Sparco Broomhandle, Dwarf Wizard<br />
<strong>Mike</strong>: Dreng Doomfist, Dwarf Barbarian<strong><br />
</strong></p>
<p><em>*On reading through Mark B&#8217;s character sheet, I discovered the only equipment he had was a knife, a fork, a spoon, a cheese-grater, and a selection of assorted pies&#8230;<br />
</em></p>
<p>Obviously some of the classes aren&#8217;t optimal &#8211; we could do with swapping one of the wizards for a sorcerer perhaps, and we don&#8217;t have a tank &#8211; but I love the group dynamic. Also, Si has written quite a bit of back story for the halfling village of Dingly Dell, and I wouldn&#8217;t want to upset Jenny Bustletrump.</p>
<p>Hopefully I&#8217;ll be kicking things off on Wednesday the 26th of August, so join me in the aftermath to see how it all went down.</p>
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		<title>Marauders 40K Doubles</title>
		<link>http://www.wakingdead.co.uk/2009/02/12/marauders-40k-doubles/</link>
		<comments>http://www.wakingdead.co.uk/2009/02/12/marauders-40k-doubles/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 12:07:23 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[War & Board Gaming]]></category>

		<guid isPermaLink="false">http://www.wakingdead.co.uk/?p=170</guid>
		<description><![CDATA[This Sunday sees the Marple Marauders host an independent 40K doubles tournament, and the Fighting Cocks will be fielding two teams at the event. Myself and my regular doubles partner Mark are taking Dark Angels and Tau in what&#8217;s mainly a mechanized assault force. My list is as follows:
HQ: Company Master; Power Fist
Troops: 10-man Tactical [...]]]></description>
			<content:encoded><![CDATA[<p>This Sunday sees the Marple Marauders host an independent 40K doubles tournament, and the Fighting Cocks will be fielding two teams at the event. Myself and my regular doubles partner Mark are taking Dark Angels and Tau in what&#8217;s mainly a mechanized assault force. My list is as follows:</p>
<p><strong>HQ</strong>: Company Master; Power Fist</p>
<p><strong>Troops</strong>: 10-man Tactical Squad; Flamer, Plasma Cannon, Power Weapon, Rhino</p>
<p><strong>Fast Attack</strong>: 6-man Ravenwing Squad; Meltagun, Meltagun, Power Fist</p>
<p><strong>Heavy Support</strong>: Vindicator</p>
<p>Mark is fielding mainly armour, something like two Hammerheads, two Devilfish and a Commander. The Devilfish both come with 6-man Firewarrior squads&#8230; and thassit. We&#8217;re very mobile, have a shit-ton of firepower, and some fast units to claim or contest. On paper it looks like we might struggle against the assault, but we played against an all-assault army in practice and came out on top.</p>
<p>The other Fighting Cocks team is the legendary doubles partnership of Johnny Lock and Terrence Load, aka Mike and Chris. They&#8217;re taking a last-minute, cobbled-together, &#8216;we&#8217;ve had no practice games with this list&#8217; alliance of Blood Angels and Imperial Guard. Tanks and Assault Marines is the name of the game &#8211; looks fairly tasty on paper, but we&#8217;ll see how they fare on the tabletop.</p>
<p>General army construction has been slightly adjusted for this tournament as the rules pack has some very interesting scenarios, including the ability for Fast Attack and Elite choices to claim on two of the missions. There&#8217;s also a &#8216;wildcard&#8217; each round that provides another additional victory condition on top of the base scenario. You get extra points for fulfilling your bonus objective and the scoring margins are nicely presented (it&#8217;s not &#8216;3, 1, 0&#8242; like most GW events).</p>
<p>You can find out more about the tournament on the WPS <a href="http://www.the-wps.com/index.php?view=details&amp;id=106:marple-marauders-doubles" target="_blank">website</a>. I&#8217;ll post up a report and some pictures from the event next week &#8211; wish us luck!</p>
<p>Note: if you&#8217;re still waiting for the GW 40K Doubles report I&#8217;ll try and post something up next weekend. I&#8217;ve not had chance to edit the video we recorded, and I&#8217;m having second thoughts about posting it up anyway.</p>
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		<title>Waking Dead community site launches!</title>
		<link>http://www.wakingdead.co.uk/2008/06/28/waking-dead-community-site-launches/</link>
		<comments>http://www.wakingdead.co.uk/2008/06/28/waking-dead-community-site-launches/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:08:39 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[Roleplaying]]></category>
		<category><![CDATA[Video Gaming]]></category>
		<category><![CDATA[War & Board Gaming]]></category>

		<guid isPermaLink="false">http://wakingdead.co.uk/?p=92</guid>
		<description><![CDATA[This is something I&#8217;ve been working on for a while, and with me already maintaining the Bride Burners forums I decided to merge the two sites. So, what we have now is a set of forums for both our MMO guilds and also for our tabletop gaming as well. The address for the new site [...]]]></description>
			<content:encoded><![CDATA[<p>This is something I&#8217;ve been working on for a while, and with me already maintaining the Bride Burners forums I decided to merge the two sites. So, what we have now is a set of forums for both our MMO guilds and also for our tabletop gaming as well. The address for the new site is <a href="http://community.wakingdead.co.uk/">http://community.wakingdead.co.uk/</a>. Please sign up and get posting!</p>
]]></content:encoded>
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		<item>
		<title>Ce la vie&#8230;</title>
		<link>http://www.wakingdead.co.uk/2005/08/23/ce-la-vie/</link>
		<comments>http://www.wakingdead.co.uk/2005/08/23/ce-la-vie/#comments</comments>
		<pubDate>Tue, 23 Aug 2005 08:43:46 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://82.69.73.79/?p=5</guid>
		<description><![CDATA[Fireborn didn&#8217;t happen as you&#8217;ve probably guessed by now. With work, wedding planning, and a general lack of time, things just didn&#8217;t fall into place like I expected. I&#8217;ve put it on the back burner for now then, and I&#8217;m currently planning Shadowrun for a start early next year. I&#8217;ll be setting it in 2057 [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Fireborn</strong> didn&#8217;t happen as you&#8217;ve probably guessed by now. With work, wedding planning, and a general lack of time, things just didn&#8217;t fall into place like I expected. I&#8217;ve put it on the back burner for now then, and I&#8217;m currently planning <strong>Shadowrun</strong> for a start early next year. I&#8217;ll be setting it in 2057 starting with that year&#8217;s Presidential Election.</p>
<p>I&#8217;m really looking forward to the 4th Edition rules; I&#8217;ve got me LE hardback on pre-order, so I&#8217;m about ready to go! I gather from the new hacking rules I&#8217;ll have to downgrade quite a bit in order to make it fit in 2057, but I don&#8217;t mind putting the extra effort in for a more streamlined system in the longrun.</p>
<p>In other news, <strong>Warhammer Fantasy Battle: Dark Shadows</strong> is starting up soon. I&#8217;ve got my Empire army all lined up and I&#8217;m looking forward to getting them on the battlefield. We&#8217;re planning on taking some pictures of this campaign so I&#8217;ll post them up here along with some short battle reports.</p>
<p>For the Emperor!</p>
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		<item>
		<title>Fireborn 101</title>
		<link>http://www.wakingdead.co.uk/2005/07/01/first-fireborn-session-combat-basics/</link>
		<comments>http://www.wakingdead.co.uk/2005/07/01/first-fireborn-session-combat-basics/#comments</comments>
		<pubDate>Fri, 01 Jul 2005 12:02:57 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://82.69.73.79/?p=4</guid>
		<description><![CDATA[Whew! That was an interesting evening. We all gathered round Ye Age Olde Gamyng Table and I drew my hastily-sketched encounter map on the whiteboard. The example combat was to take place in an abandoned church in London&#8217;s East End (not sure if there are any there, but who cares). The main villain was an [...]]]></description>
			<content:encoded><![CDATA[<p>Whew! That was an interesting evening. We all gathered round Ye Age Olde Gamyng Table and I drew my hastily-sketched encounter map on the whiteboard. The example combat was to take place in an abandoned church in London&#8217;s East End (not sure if there are any there, but who cares). The main villain was an Awakended 1 Scion I&#8217;d rolled up previously, mainly to test out how tough Awakened characters are against new Scions. First thing&#8217;s first though&#8230;</p>
<p>The heroes burst through the church doors to be faced with the massive frame of Raijin stood just off the altar, a huge two-handed glaive strapped to his back. Raijin beckoned them in, and we went for initiative. Everyone rolled their Fire+Air totals and I made an initiative order. It was Mark B&#8217;s turn first.</p>
<p><u>Note</u>: Mark chose to spend his Mental Action on Downplay. This is only really useful against other players it seems, as it basically gives you a resistance against someone using Size Up on you. Size Up effectively lets you glimpse the state of someone&#8217;s Ability Pools at any point; being the GM I can already see their pools, but I guess outside the meta-game I could have Raijin make a Size Up action to see which one <em>he</em> would go for. But I digress&#8230;</p>
<p>After his Mental Action Mark put together a fairly simple sequence of Dash+L. Fist Strike+R. Fist Strike. He hit with the first as Raijin managed enough successes for him to only make 2 net successes overall. The fist hit for 3 damage; not a great deal when my villain was wearing Kevlar.</p>
<p><u>Note</u>: Straightforward punches and kicks don&#8217;t do much against armoured opponents. To even cause the minimal amount of damage he would have had to add two Powers to the sequence (+5 damage each) to brake the -10 armour value. I may be inclined to make body-armour <em>very</em> scarce during the campaign, at least as much as guns will be.</p>
<p>After this we had a few bits of argy-bargy with other players, and eventually they started experimenting with positioning and combos. This is where things got a bit messy. The rules don&#8217;t make enough of the basic actions clear. We had a few issues with positioning and avoiding blows, and we plumb forgot to factor in Reach at all. That&#8217;s partly my fault but I guess it&#8217;s to be expected with a completely new system.</p>
<p>After a few more rounds of combat &#8211; my players finally getting the hang of things, as was I! &#8211; they eventually managed to take me down. This came about due to a bit of cunning on Mike&#8217;s part. Using the Ambush move, after I moved a lot of dice to Water (Ambush only let&#8217;s me use my base Water score for avoidance) and already suffering 3 wounds, Mike really had me on the ropes.</p>
<p><u>Note</u>: This is where Size Up would really work. Because it was an open session, I wasn&#8217;t using a GM screen to hide my pools. In a proper game, Mike could use his Size Up ability here to get a peek into what my pools where at, and then make his Ambush test based on that knowledge.</p>
<p>Anyway, I was down to 1 dice only for my test (4 base Water only, -3 die penalty for the wounds, plus no Stance Changes or Karma left) and got pwned. This was a great bit of strategy and really surprised me. I&#8217;ll have to look out for this in future! After that we packed the dice up, chatted about the system, and I jotted down these notes:</p>
<ul>
<li>Body armour is <em>very</em> powerful.</li>
<li>Size Up before using a disadvantage-focused sequence is a very useful player tool.</li>
<li>If you start a move sequence with a positioning move (e.g. Dash or Stride) you have to spend 1 success per positioning move before resolving any other moves. That means that if Mark does Dash+Power+L. Fist Strike and rolls 3 successes, his total for the move sequence is 2 because he automatically loses one for positioning. That means I have to roll 2 or more successes to avoid the whole sequence (or in this case 1, because that would be enough to negate the L. Fist Strike anyway; Power does nothing on its own).</li>
<li>Defensive sequences can contain attacking moves, but only after all attacks have been avoided, and only after using a Ready move before any attacks are made. Using the example above, I elect to Block+Roll+Ready+Glaive Strike versus Mark&#8217;s Dash+Power+L. Fist Strike. He rolls 3 successes giving him 2 to use for attacks. I roll 3 successes as well, meaning I get a net success of 1. That means I can move one along my sequence; in this case I block the L. Fist Strike, but don&#8217;t Roll or Strike myself. In order to complete my entire sequence I need 4 net successes overall &#8211; Mark needs just 3 to complete his.</li>
<li>Any pre-defined move sequences as part of your fighting picks cannot be added to at either end by any other moves. In order to complete the Payoff, you need to perform the entire sequence, and only that sequence.</li>
<li>Slam moves must be preceded by a Dash or a Grab. In the case of a Street Figher&#8217;s Head Butt combo he needs to have grabbed me the previous round before performing the Power+Slam combo needed for the Payoff.</li>
<li>Armour does not take into account locational damage; if I&#8217;m wearing a -10 Kevlar Vest, I get to take 10 points of damage off any attacks, regardless of location.</li>
<li>In multiple-foe combats, whatever you roll and whatever Karma you bid for your first set of moves is your total against all opponents. Simon and Mark have me surrounded, so I attempt Glaive Strike+Sweep. I elect Mark as the target of the Strike, and they both get hit by the Sweep. I roll 5 successes overall, meaning I can easily perform the sequence. Mark rolls 3 succeses for his Dodge, meaning I have 2 net succeses against him and therefore hit him with both the Strike and the Sweep. Simon rolls 3 successes as well, but as I am not aiming the Strike at him I lose one of those to that move. That leaves me with 1 net success; in this case just enough to perform the Sweep on Simon.</li>
</ul>
<p>Overall I think, given the &#8220;things I learned&#8221; above, this could be really slick to run. Once people have it in their heads which moves go off which skill, and how many they can string together, I&#8217;m confident it&#8217;ll be a great system to run a game with. The fact that I love the setting as well makes it all the more appealing. Our first proper roleplaying session starts next Thursday, so I&#8217;ll write more after that. Wish me luck!</p>
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		<item>
		<title>Fireborn is &#8220;born&#8221;</title>
		<link>http://www.wakingdead.co.uk/2005/06/27/fireborn-is-erm-born/</link>
		<comments>http://www.wakingdead.co.uk/2005/06/27/fireborn-is-erm-born/#comments</comments>
		<pubDate>Mon, 27 Jun 2005 12:18:51 +0000</pubDate>
		<dc:creator>Freylis</dc:creator>
				<category><![CDATA[Roleplaying]]></category>

		<guid isPermaLink="false">http://82.69.73.79/?p=3</guid>
		<description><![CDATA[So we got round to rolling up some characters last Thursday. Despite some time-consuming choices due to only having one rulebook (namely Backgrounds and Sires), things went relatively smoothly. We didn&#8217;t get round to the combat example &#8211; this is something we&#8217;ll have to spend time looking at ths coming Thursday. I think by and [...]]]></description>
			<content:encoded><![CDATA[<p>So we got round to rolling up some characters last Thursday. Despite some time-consuming choices due to only having one rulebook (namely <em>Backgrounds</em> and <em>Sires</em>), things went relatively smoothly. We didn&#8217;t get round to the combat example &#8211; this is something we&#8217;ll have to spend time looking at ths coming Thursday. I think by and large the combat system will make or break this game, and I&#8217;m struggling to grok it myself until I&#8217;ve actually sat down and played it. It&#8217;s super-crunchy, like <strong>Feng Shui</strong> with a more detailed system, and I have no idea at present how people will fare with it.</p>
<p>Still, I&#8217;m being constantly surprised by the setting the more and more I read the GM guide, and I&#8217;ll hopefully be able to write up a session report detailing how we fared with the system towards the end of the week.</p>
<p>Currently signed-up players are:</p>
<li>Chad (Kerriam from RPG.net)</li>
<li>Chris</li>
<li>Mark R</li>
<li>Mark B</li>
<li>Mike</li>
<li>Phil</li>
<p>So basically the usual group, with the addition of virgin-roleplayer Mark R! I have <em>no</em> idea how he&#8217;ll get on with this as his first game (talk about in at the deep-end&#8230;) but it&#8217;ll be fun finding out&#8230;</p>
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